Alternatively, you can continue to try for a full enemy team wipe as chaos ensues – and predictably, most of the time people have opted for the bloodthirsty option of killing each other in the hopes of a selfish revival. Instead, everyone can band together to take down an AI-controlled Juggernaut Jailer that jumps into the arena after a certain amount of time has passed if you’re successful, everybody who is still alive can redeploy. However, one fun change in the Gulag is that you don’t necessarily have to beat all the enemy players to get back into the match. ![]() Even better is when my team and I find good buildings to hunker down in and try and pick off stragglers who weren’t paying attention to the splits. This is a fresh and unique approach to the battle royale format, and I’ve enjoyed the twist of having to constantly watch the map and pivot my movement in less predictable ways. The three circles will then collapse back into one for the final minutes of a match, forcing the survivors among all three isolated groups to finally face off in one area. The original Warzone had a traditional single safe circle in 2.0, there’s a chance for that one circle to split into three that are spread across the map, forcing you to scramble to the closest one to survive. This could’ve been a problem, but with the way Warzone 2.0 has reworked the ever-tightening circle it’s not too big of a deal. The areas between each cluster of buildings are pretty open and really demonstrate how big the map is when you’re on foot and trying to run from one location to another. Apex Legends and Fortnite, by contrast, have extremely varied terrain (and even weather), particularly with Apex’s World’s Edge that contains snow, lava, and urban landscapes splayed out in one single map. I understand Al Mazrah is a take on a realistic region with cities and industrial areas sprinkled throughout, but the fact that buildings and houses in those cities all look so similar and the same color palette is applied through the entire map makes it less pretty to look at than a lot of other current battle royale arenas. ![]() That said, the vast stretches of terrain between those exciting locales aren’t quite as varied, and I felt like I was really just looking at a lot of sandy and beige backgrounds as I ran through the map. Our new battleground, Al Mazrah, is an interesting map to explore thanks to its many cities full of buildings to loot from and 18 points of interest, from a literal fortress to airports and even a mining city. ![]() I still liked it just fine in that context too, but the actual gameplay mechanic of it being a squad building simulator was a little disappointing when no one really wanted to participate in that aspect. I guess we all took it to heart when our parents told us you can’t trust anyone on the internet, and you mostly see people playing Unhinged Trios as normal trios. Well, that it could create – a lot of people don’t really seem to want to play with six people on a team and would often just not work together. The Unhinged Trios mode even lets you invite up to six people to be on your team mid-match, living up to its name in the chaos that creates.
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